luna engine
software engine
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luna::nodes::spriteNode Member List
This is the complete list of members for
luna::nodes::spriteNode
, including all inherited members.
addChild
(Node node)
luna::Node
addComponent
(Args &&... args)
luna::Node
inline
addOrReplaceComponent
(Args &&... args)
luna::Node
inline
bindMethods
()
luna::object
inline
virtual
controlNode
()=default
luna::nodes::controlNode
controlNode
(entt::entity handle, luna::scene *scene)
luna::nodes::controlNode
controlNode
(luna::scene *scene)
luna::nodes::controlNode
entityHandle
luna::Node
protected
getComponent
()
luna::Node
inline
getName
()
luna::Node
inline
getUUID
()
luna::Node
inline
guiEvent
(Event &event)
luna::nodes::controlNode
virtual
hasComponent
()
luna::Node
inline
init
(luna::scene *scene) override
luna::nodes::spriteNode
virtual
Node
()=default
luna::Node
Node
(entt::entity handle, luna::scene *scene)
luna::Node
Node
(uint64_t id, luna::scene *scene)
luna::Node
Node
(scene *scene)
luna::Node
operator bool
() const
luna::Node
inline
operator entt::entity
() const
luna::Node
inline
operator scene *
() const
luna::Node
inline
operator uint32_t
() const
luna::Node
inline
operator!=
(const Node &other) const
luna::Node
inline
operator==
(const Node &other) const
luna::Node
inline
removeComponent
()
luna::Node
inline
scene
luna::Node
protected
setName
(std::string name)
luna::Node
spriteNode
()=default
luna::nodes::spriteNode
spriteNode
(entt::entity handle, luna::scene *scene)
luna::nodes::spriteNode
spriteNode
(luna::scene *scene)
luna::nodes::spriteNode
~controlNode
()=default
luna::nodes::controlNode
virtual
~Node
()=default
luna::Node
virtual
~spriteNode
()=default
luna::nodes::spriteNode
virtual
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