#include <input.h>
◆ getMousePosition()
| static glm::vec2 luna::input::input::getMousePosition |
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◆ getMouseX()
| static float luna::input::input::getMouseX |
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◆ getMouseY()
| static float luna::input::input::getMouseY |
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◆ isKeyPressed()
| static bool luna::input::input::isKeyPressed |
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keyCode |
key | ) |
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◆ isMouseButtonPressed()
| static bool luna::input::input::isMouseButtonPressed |
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mouseCode |
button | ) |
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The documentation for this class was generated from the following file:
- C:/Users/robbe/source/repos/lolrobbe2/luna/luna/src/core/input.h