texture2D api.
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#include <texture.h>
texture2D api.
- See also
- texture
- Note
- see specific platform implementation for explenation with functions
◆ ~texture2D()
| virtual luna::renderer::texture2D::~texture2D |
( |
| ) |
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virtualdefault |
◆ create() [1/3]
| static ref< texture > luna::renderer::texture2D::create |
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const std::string & |
filePath | ) |
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static |
◆ create() [2/3]
| static ref< texture > luna::renderer::texture2D::create |
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const uint32_t & |
width, |
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const uint32_t & |
height |
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) |
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static |
◆ create() [3/3]
| static ref< texture > luna::renderer::texture2D::create |
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const void * |
data, |
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const uint32_t & |
size |
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) |
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static |
The documentation for this class was generated from the following file:
- C:/Users/robbe/source/repos/lolrobbe2/luna/luna/src/core/rendering/texture.h