#include <shader.h>
◆ amount
| uint32_t luna::renderer::shaderResource::amount = 0 |
◆ binding
| uint32_t luna::renderer::shaderResource::binding = 0 |
◆ location
| uint32_t luna::renderer::shaderResource::location = 0 |
◆ members
| std::vector<shaderResource> luna::renderer::shaderResource::members {} |
◆ name
| std::string luna::renderer::shaderResource::name |
◆ offset
| uint32_t luna::renderer::shaderResource::offset = 0 |
◆ resourceClass
◆ set
| uint32_t luna::renderer::shaderResource::set = 0 |
◆ stride
| uint32_t luna::renderer::shaderResource::stride = 0 |
◆ type
The documentation for this struct was generated from the following file:
- C:/Users/robbe/source/repos/lolrobbe2/luna/luna/src/core/rendering/shader.h