the device class is the code representation of the physical device or GPU.
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#include <device.h>
the device class is the code representation of the physical device or GPU.
the device class is the code representation of the physical device or GPU.
Definition: device.h:16
std::shared_ptr< T > ref
Definition: core.h:49
◆ ~device()
| virtual luna::renderer::device::~device |
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inlinevirtual |
◆ createContext()
| virtual void luna::renderer::device::createContext |
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pure virtual |
◆ destroyContext()
| virtual void luna::renderer::device::destroyContext |
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pure virtual |
◆ window
this is the reference to the main window.
The documentation for this class was generated from the following file:
- C:/Users/robbe/source/repos/lolrobbe2/luna/luna/src/core/rendering/device.h