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luna engine
software engine
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#include <shaderCompiler.h>

Public Attributes | |
| bool | reflect = false |
| std::vector< char > | source |
| std::string | fileName |
| shaderc_shader_kind | shaderKind |
| compileLanguage | language = SPIR_V |
| shaderc::CompileOptions | compileOptions |
| shaderc::CompileOptions luna::utils::compileSpec::compileOptions |
| std::string luna::utils::compileSpec::fileName |
| compileLanguage luna::utils::compileSpec::language = SPIR_V |
| bool luna::utils::compileSpec::reflect = false |
| shaderc_shader_kind luna::utils::compileSpec::shaderKind |
| std::vector<char> luna::utils::compileSpec::source |