#include <baseComponents.h>
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| glm::vec2 | start = glm::vec2(0.0f) |
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| glm::vec2 | end = glm::vec2(0.0f) |
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| glm::vec2 | position |
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◆ distanceTo()
| _ALWAYS_INLINE_ float luna::item::rectangle::distanceTo |
( |
const glm::vec2 & |
pos | ) |
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inline |
◆ hasPoint()
| _ALWAYS_INLINE_ bool luna::item::rectangle::hasPoint |
( |
const glm::vec2 & |
point | ) |
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inline |
◆ height()
◆ setWidth()
◆ width()
◆ end
| glm::vec2 luna::item::rectangle::end = glm::vec2(0.0f) |
◆ position
| glm::vec2 luna::item::rectangle::position |
◆ start
| glm::vec2 luna::item::rectangle::start = glm::vec2(0.0f) |
The documentation for this struct was generated from the following file: