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luna engine
software engine
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#include "lnpch.h"#include <glm/gtc/matrix_transform.hpp>#include <glm/gtx/quaternion.hpp>#include <glm/glm.hpp>#include <core/debug/uuid.h>#include <core/rendering/texture.h>

Classes | |
| struct | luna::idComponent |
| struct | luna::tagComponent |
| struct | luna::transformComponent |
| struct | luna::spriteRendererComponent |
| struct | luna::rectComponent |
| struct | luna::labelRendererComponent |
| struct | luna::buttonComponent |
| struct | luna::item |
| struct | luna::item::rectangle |
| struct | luna::itemList |
| struct | luna::parentComponent |
| represents a node that has a parent node. More... | |
| struct | luna::childComponent |
| struct | luna::childUintComponent |
Namespaces | |
| namespace | luna |