#include <baseComponents.h>
◆ spriteRendererComponent() [1/3]
| luna::spriteRendererComponent::spriteRendererComponent |
( |
| ) |
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default |
◆ spriteRendererComponent() [2/3]
◆ spriteRendererComponent() [3/3]
| luna::spriteRendererComponent::spriteRendererComponent |
( |
const glm::vec4 & |
color | ) |
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inline |
◆ color
| glm::vec4 luna::spriteRendererComponent::color { 1.0f, 1.0f, 1.0f, 1.0f } |
◆ filePath
| std::string luna::spriteRendererComponent::filePath |
◆ outOfBounds
| bool luna::spriteRendererComponent::outOfBounds = false |
◆ showInEditor
| bool luna::spriteRendererComponent::showInEditor = true |
◆ texture
◆ TilingFactor
| float luna::spriteRendererComponent::TilingFactor = 1.0f |
The documentation for this struct was generated from the following file: