#include <baseComponents.h>
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| glm::vec3 | translation = { 0.0f, 0.0f, 0.0f } |
| |
| glm::vec3 | rotation = { 0.0f, 0.0f, 0.0f } |
| |
| glm::vec3 | scale = { 1.0f, 1.0f, 1.0f } |
| |
◆ transformComponent() [1/3]
| luna::transformComponent::transformComponent |
( |
| ) |
|
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default |
◆ transformComponent() [2/3]
◆ transformComponent() [3/3]
| luna::transformComponent::transformComponent |
( |
const glm::vec3 & |
translation | ) |
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|
inline |
◆ getTransform()
| glm::mat4 luna::transformComponent::getTransform |
( |
| ) |
const |
|
inline |
◆ rotation
| glm::vec3 luna::transformComponent::rotation = { 0.0f, 0.0f, 0.0f } |
◆ scale
| glm::vec3 luna::transformComponent::scale = { 1.0f, 1.0f, 1.0f } |
◆ translation
| glm::vec3 luna::transformComponent::translation = { 0.0f, 0.0f, 0.0f } |
The documentation for this struct was generated from the following file: