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luna engine
software engine
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#include <shaderLibrary.h>

Static Public Member Functions | |
| static void | init () |
| static void | load (const std::string &filePath, const renderer::shaderStage &stage) |
| static ref< renderer::shader > | get (const std::string &shaderName) |
Static Private Attributes | |
| static std::unordered_map< std::string, ref< renderer::shader > > | shaders |
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inlinestaticprivate |