#include <pipeline.h>
◆ device
| ref<device> luna::renderer::pipelineLayout::device |
◆ pipelineShaders
| std::vector<ref<shader> > luna::renderer::pipelineLayout::pipelineShaders |
The documentation for this struct was generated from the following file:
- C:/Users/robbe/source/repos/lolrobbe2/luna/luna/src/core/rendering/pipeline.h